local SoldiersBase = require("app.actor.SoldiersBase")

local kulou = class("kulou",SoldiersBase)

function kulou:ctor(data)
    print("kulou:ctor")
    kulou.super.ctor(self,data)
--    self._property = { hp = 500 ,speed = 50 , hatred = 100 , radius = 15 , weight = 225}
--    self._property = {type = 1 ,att = 1 , range = 10 ,speed = 100  }                           --攻击： type 攻击类型 ,att = 攻击力 , range = 攻击距离 ,speed = 攻击速度
end

function kulou:CreateSprite()
    kulou.super.CreateSprite(self)
    self.Sprite2 = display.newSprite("UI/actor/kuloubing.png")
    self.Sprite2:scale(self._property.radius/40)    
    self.Sprite2:addTo(self)
end

return kulou
